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Configuration
Two ways to change how aowlspt behaves: the in-game settings surface, and the config.json beside each mod. They are the same values — the settings surface writes back to the file.
Where everything lives
Everything this project owns is under <install>\aowlspt\:
| path | what it is |
|---|---|
mods\<name>\config.json | that mod's settings. Edited in game or by hand. |
mods\<name>\data\ | data files the mod ships with. |
aowlspt-host.json | the client host: how long to wait for the runtime, which backend port to poll, how often. |
backend.json | which port the backend serves on. Written by the installer. |
registry\mods.json | every mod that exists, and the lists that name them. |
aowlspt-selection.json | what the mod manager resolved: what will actually load. Yours, not the registry's. |
db.json | the imported game database. |
aowlspt-host.log, aowlspt-backend.log | the two logs. |
In-game settings
A mod declares its settings once. The settings surface reads that declaration, draws the right control for each value, persists your edit back to that mod's config.json, and hot-applies it where the mod supports that. Anything the system does not yet back is marked not implemented yet and drawn greyed, with the reason, rather than silently doing nothing — a control that lies is worse than a control that is honest about being inert.
What shipped, and what did not
An earlier version of this page described a sixth MODS tab inside Tarkov's own settings screen, with the post-processing controls folded into Graphics. That work was shelved before 1.0 — the code is still in the tree, every flag that turns it on defaults to off, and three measured defects were never closed. It does not ship, and this page should not have said it did.
What ships is the overlay and the browser page at /aowlspt/ui/page/settings, both of which read and write the same HTTP settings routes — one schema, declared by the mod that owns the setting, with no settings logic in any UI.
The admin panel — F6
F6 opens the admin panel if aowl.admin is enabled: ESP, god mode, infinite stamina, no recoil, no weight, instant heal, unlimited ammo, thermal and night vision, fly, teleport. ESP and god mode default on; everything else off.
Editing config.json by hand
Each mod's config.json is plain JSON, and most of them carry //-prefixed sibling keys that document the value below them — "//population" explains "population". Those comment keys are part of the file; leave them in.
A mod reads its config at load. Changing a file by hand while the game is running has no effect until that mod is reloaded — which the mod manager can do without restarting anything.
Host settings — aowlspt-host.json
Three keys, each with a line above it saying what it is for:
| key | what it does |
|---|---|
waitForRuntimeMs | how long the host waits for the game to bring its scripting runtime up before giving up on resolving anything. |
backendPort | the port the host asks for the live mod list. 0 means "do not ask", and the host falls back to the port named in backend.json — the file the installer writes — so an ordinary install reaches its own server without anyone editing anything. |
modSyncMs | how often the host polls for mods to load or unload while the game runs. Default 3000; 0 switches it off. |
With no backend port at all the in-game mod list is read-only: it shows what is loaded, and a mod you switch off takes effect when the game next starts.
Ports
Loopback only, everywhere, and there is no flag to change that. The backend defaults to 6969 (--port), which is also SPT's port — the client asks there, so the backend answers there.
Mod selection
Your choices live in the mod manager's store and end up in aowlspt-selection.json, not in the registry and not in any config.json. The --list you installed with seeds the first run and is not consulted again once you have changed anything. See Mods.
Deeper
In-game settings and the config schema is the long version: the feasibility spike that chose an overlay over driving the game's own screen, the schema a mod declares, and the SPT config surface. The settings UI API is the route reference. The settings screen map is what was found inside Tarkov's own screen, and Shelved: native in-game settings is why that was left alone.

