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Configuration

Two ways to change how aowlspt behaves: the in-game settings pages, and the config.json beside each mod. They are the same values — the settings page writes back to the file.

Where everything lives

Everything this project owns is under <install>\aowlspt\:

pathwhat it is
mods\<name>\config.jsonthat mod's settings. Edited in game or by hand.
mods\<name>\data\data files the mod ships with.
aowlspt-host.jsonthe client host: how long to wait for the runtime, which backend port to poll, how often.
backend.jsonwhich port the backend serves on. Written by the installer.
registry\mods.jsonevery mod that exists, and the lists that name them.
aowlspt-selection.jsonwhat the mod manager resolved: what will actually load. Yours, not the registry's.
db.jsonthe imported game database.
aowlspt-host.log, aowlspt-backend.logthe two logs.

In-game settings — F12

F12 opens the settings panel. It carries one page per mod, the game server's own settings, and the full server config surface (28 pages, 323 values).

A mod declares its settings once, and the panel draws the right control for each value, persists your edit back to that mod's config.json, and hot-applies it where the mod supports that. Anything the system does not yet back is marked not implemented yet on the page rather than silently doing nothing — a control that lies is worse than a control that is honest about being inert.

The admin panel — F6

F6 opens the admin panel if aowl.admin is enabled: ESP, god mode, infinite stamina, no recoil, no weight, instant heal, unlimited ammo, thermal and night vision, fly, teleport. ESP and god mode default on; everything else off.

Editing config.json by hand

Each mod's config.json is plain JSON, and most of them carry //-prefixed sibling keys that document the value below them — "//population" explains "population". Those comment keys are part of the file; leave them in.

A mod reads its config at load. Changing a file by hand while the game is running has no effect until that mod is reloaded — which the mod manager can do without restarting anything.

Host settings — aowlspt-host.json

Three keys, each with a line above it saying what it is for:

keywhat it does
waitForRuntimeMshow long the host waits for the game to bring its scripting runtime up before giving up on resolving anything.
backendPortthe port the host asks for the live mod list. 0 means "do not ask", and the host falls back to the port named in backend.json — the file the installer writes — so an ordinary install reaches its own server without anyone editing anything.
modSyncMshow often the host polls for mods to load or unload while the game runs. Default 3000; 0 switches it off.

With no backend port at all the in-game mod list is read-only: it shows what is loaded, and a mod you switch off takes effect when the game next starts.

Ports

Loopback only, everywhere, and there is no flag to change that. The backend defaults to 6969 (--port), which is also SPT's port — the client asks there, so the backend answers there.

Mod selection

Your choices live in the mod manager's store and end up in aowlspt-selection.json, not in the registry and not in any config.json. The --list you installed with seeds the first run and is not consulted again once you have changed anything. See Mods.

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