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Known issues
- A long frame in the publish and icon pipeline. The main remaining source of lag: a frame of a few seconds. It needs pacing, as other pipelines in the client already have.
- World generation is slow in the editor, under one frame per second.
- Placing certain imported parts can crash the editor. The suspect is a large metadata parse inside a re-entrant resolver.
- No dimension changes, and no End.
- No online-mode authentication.
- Player builds must not follow the import folder. A build that follows a link to imported content can bundle tens of gigabytes that must never be distributed, and can fill a disk.
Older items that were fixed and are worth knowing about: the join ordering bugs (see Joining a server), a quadratic catalog insert, and a registry that was never re-read behind the menu.

